/ Older / Game Development: Domination
Group project

During 2IOE0 DBL Interactive Intelligent Systems we were asked to design and implement a game based on a few subjects of our own choice taken from Computer Graphics and Artificial Intelligence. The Computer Graphics elements we chose were on implementation of terrain generation, skybox and shaders, animations, camera, and the mini-map. The Arti cial Intelligence components were on pathfinding and reinforcement learning.