Dutch Game Marathon is a non-profit foundation based in Tilburg that brought people together through multi-day charity gaming marathons, broadcast live on Twitch. Every edition supported a different cause with donations, prize raffles, and guest appearances by popular Dutch streamers. Since its founding in December 2018, three editions took place: a 56-hour marathon in 2019 for Alzheimer Netherlands, a 60-hour lockdown stream in 2020 for the Heart Foundation, and a 72-hour event in 2022 for Pink Ribbon. The foundation still exists today, but no further editions are planned.
I did this!
Core Team
8 volunteers covering strategy, event coordination, tech production, guest relations, and PR.
Guest Streamers
Over 45 different Dutch streamers and influencers joined across all editions to play, host, and raffle prizes.
Prize Partners
Gaming companies donating games, merchandise, and hardware to raffle among donors - 335+ prizes across all editions.
Charities
Alzheimer Netherlands, Heart Foundation, and Pink Ribbon - one cause per edition.
Sponsors
TOPdesk, MSI, ViNotion, and Local Heroes as key sponsors, with others providing the event venues.
Dutch Game Marathon 2019
Chairman & Web Designer
Strategy, dutchgamemarathon.nl, sponsorships
Dutch Game Marathon 2020
Chairman & Web Designer
Pandemic pivot, site redesign, sponsor relations
Dutch Game Marathon 2022
Public Relations
Visual assets, overlays, PR & community
These were my official roles per edition, but responsibilities were fluid. As chairman I led board meetings, set the strategic direction for each edition, and coordinated decision-making across the team. As website coordinator I designed and built dutchgamemarathon.nl, keeping it updated with schedules, donation info, and live-stream embeds. I also handled guest relations - reaching out to streamers and influencers, onboarding them with schedules and technical details, and making sure they knew when and how to join, whether in-person at the venue or remotely from home. On top of that I helped with sponsorship acquisition, partnership outreach, and whatever else the team needed at the time.