/ 2018 - 2019 / LATENCY EFFECTS IN VR
Group project

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2IMV25 Interactive Virtual Environments is a stream elective that I followed at Eindhoven University of Technology. The goal of the course was to introduce students to the main concepts in designing and evaluating Virtual Environments.

For the practical assignment of this course we researched the effects of latency in virtual reality environments, since only a fairly small amount of research has been conducted in this field. Symptoms of latency on computer input devices include unfavorable results such as delayed response time on movement and input, users should ideally experience as little end-to-end latency as possible. Through our experiments, we were able to conclude that all participants had an increase in the movement time that was directly corrolated with the increase in latency.

As part of the course, a group member also created an small overview of the experiment.